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Fminer forum attachements
Fminer forum attachements





fminer forum attachements

Exceptional lifetime, significant bonus, significant recruitement cost. In the special case that the leader is also from a bonding species, the bonus will be significantly increased, but attachement can not be removed and both leader and attachement die when one of them dies. Can be attached and detached as one pleases.Ĭheap to create, bonus can not be chosen upon recruitment, can be attached as one pleases, normal lifespan in storage but dies instantly on detachement. Offers similar boni range to the AI assistants, is cheaper and has a shorter lifespan. Leader lifespan reduced a small amount when attached (Or boosted significantly in case of a life expectantcy enhancing attachement). Offers a bigger bonus than AI assistants, bonds permanently to the host once attached and dies with him when he dies, costs as much as an AI assistant, but provided bonus can not be chosen on creation. Can be attached to a leader, can be removed, has no additional effect on the leader besides boosting a stat and has a rather long lifetime not bound to the one of the leader it is attached to, while costing a moderate amount of ressources.

fminer forum attachements

Offers a rather small bonus to whatever stat the attachement is good for. Those edge conditions could be reusability, dying of leaders, permanent or removable bond, control over bonus the attachement offers, lifetime of the attachement and surely something I didn't think of by now. So, I was thinking about different edge conditions tied to the attachements. But different types of attachements could come with additional effects to take into consideration. Basically, those attachements should be swappable traits. Well, actually just basic stuff, increase the stats of the leader in one way or another. What you can buy depends on the sources you have access to. Just like leaders, make a screen where you can buy attachements. If the empire has access to a pop with the bonding trait, assistants of that species can be recruited and used as attachements for leaders. Those can just be bought after the right tech has been researched.īesides a second source could be a species with a new trait, lets call it bonding. Think about different custom AIs, little genetailored creatures or some ethereal psi being. First, self made ones unlocked through technology. How do I get access to leader attachements? I think it would flesh out leaders a bit, give more options to fiddle around and optimize and might depending on implementation even offer some additional options and gameplay for mid- and endgame.ġ. And into that slot goes what is currently a trait. So, the idea is to give leaders one or two attachment slot, just like armies. I guess there are already some ideas out there to flesh out leaders, but giving them attachments doesn't seem to be amongst them.







Fminer forum attachements