

- #Better ears skyrim mod how to#
- #Better ears skyrim mod install#
- #Better ears skyrim mod Patch#
- #Better ears skyrim mod mods#
See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. Read the hints that are shown when the mouse pointer rests on a setting. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
#Better ears skyrim mod install#
Then install output as a mod.ĭo not generate into any game, any mod manager folders or special Windows folder like Program Files x86. Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
#Better ears skyrim mod how to#
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation.
#Better ears skyrim mod mods#
I also support other mods and armor sets on request. If people wanted I could do a version that is ONLY hoods and other clothing like equipment and leaves the actual armors out, it would really be quite simple.

In combat the expression of the Khajiit causes the ears to flatten down anyway so that they are out of the line of a sword (you can see that in one of the pics) while out of combat the normal expression has them upright and usable.
#Better ears skyrim mod Patch#
As the mod is set up right now, you can actually merge it entirely into a bashed patch, so say if you have three other patches for improved closedfaced helmets, my mod won't override any of them and instead will just be picked up by the bashed patch with its edits meaning its greatly more compatable and small in file size this way, better for longer load orders as well.Īlso as far as the steel plate helmet thing, yes while if thinking about it from a human perspective it is less protective and therefore puts the ears at risk, I was looking at it more from a cat perspective of having ears flattened and compressed by the headgear would disrupt balence and also be likely very uncomfortable over long periods of time.

While I did think for a second about doing some mesh edits for the Khajiits, it would have required setting up new armoraddon slots for all relevent headgear which potentially introduced A LOT of compatability problems. You notice that with any helmets that touch the cheeks such as the dragonscale helm, and I believe also the steel ones.Īs far as the ears, the mod was two for three reasons:Īs a newer and more supported 'ear shows' for my own usage, fitting in with Horns are Forever for my argonians.Ī way for players to see the ear movement during expressions when playing a khajiit which I think its one of their more interesting traits, no other race can show emotions without camera manipulation. Whiskers arent something I can do anything about, they clip through everything anyway because of what they are assigned too as a biped slot (which I believe is the face). Recently joined the forum to help with testing something else and stumbled across a thread for one of my mods.
